ICFP 2012Posted by Pär Bohrarper Mon, July 16, 2012 13:39:02
We have now made our submissions.
Improvements from yesterday:
* Can move rocks if needed in some cases
* Avoid blocking the lift with falling rocks
* Handle beards by shaving them if in the way
* Handle lambda-rocks in simple cases
ICFP 2012Posted by Pär Bohrarper Sun, July 15, 2012 22:35:35
Some progress today:
* The solver can now remove a piece of dirt to be able to move a rock in some cases.
* It can make some use of trampolines.
* It has a panic mode that tries to fix things when it doesn't know what to do.
Still to do:
* Remove rocks in general, when blocking other stuff.
* Stop stuff from falling and blocking other stuff.
* Handle beards.
* Handle lambda-rocks.
* Deciding in what order to do stuff.
ICFP 2012Posted by Pär Bohrarper Sun, July 15, 2012 10:41:39
The viewer can now show all the new refinements. Note the tiny text indicators on trampolines. :)
ICFP 2012Posted by Pär Bohrarper Fri, July 13, 2012 21:58:16
We have now implemented the game logics, and a very naïve pathfinding solver. It doesn't really even solve the example maps, but it gets some points. It'll do for a lightning round submission..
ICFP 2012Posted by Pär Bohrarper Fri, July 13, 2012 15:50:45
We extracted the bitmaps from the pdf and started making a graphical viewer/debugger.
ICFP 2010Posted by Pär Bohrarper Mon, June 21, 2010 16:07:24
Now that the contest is over, we've made our bitbucket repo public:
ICFP 2010Posted by Pär Bohrarper Mon, June 21, 2010 14:48:04
The official contest blog now states this:The circuit design, and the ternary coding, were really there just for
the fun of obfuscation.
Yeah. The kind of fun that caused us to give up after spending a day trying to understand how to get the prefix, after having successfully reverse engineered the gate logic and the server's input string in a couple of hours.